05 July 2009

Trine

trine_screenshot_2009_06_thief_mines_shoot

Trine is a beautiful side-scrolling physics-based fantasy platformer puzzle game. Yeah, that’s a lot of adjectives, but that’s what it is. It feels a lot like Little Big Planet, although I can’t be sure since I’ve never played it. Being physics-based it has a lot of the same elements. Lots of see-saws and water-wheels all over the place. Another big part of the game is the significance of “Tri” in the name, which of course means three. You switch through three characters throughout the game, each with a separate and necessary skill-set. The one I used the most was the Thief, whose grappling hook helps a lot in getting around, and whose bow can eventually become a very powerful weapon. The next most useful character is the Wizard, who can move a lot of objects around with telekinesis and can also conjure up three different kinds of objects for getting around or kicking skeleton-ass. Finally, the Knight is your basic tank, although he dies pretty easily.

There are of course a variety of magical items scattered throughout the maps, and there is a rudimentary leveling system too. The game is pretty short so you don’t level that much, but each advance in levels brings some pretty cool new abilities and improvements. Getting to the items is often the most fun part of the game, as that’s where the trickiest puzzles come into play. You often need to use the Thief and the Wizard equally to solve them.

The only part I didn’t really enjoy was the finale, as it was one of those nasty rising-lava bits. Not a fan. Lots of dying. Still, it was a very fun and engrossing game over all. Thumbs up.

No comments: